This post details how to use PlotSquared, our plot management plugin on the creative plots. We've also recorded a video detailing the same content and published it here if you prefer visuals.
Note: Brackets [ ] are used to denote command arguments. When you use these commands, do not add brackets. IE /plot add [player]
=> /plot add parsonswy
NOT /plot add [parsonswy]
Plot Details
- Players can claim up to 4 plots.
- Plots are 63 x 63 x 254.
- Plots surrounded by andesite (grey) are unclaimed and plots surrounded by anything else are claimed.
/plot info
& /plot flag info
- Get information about the plot you're in. (They do the same thing).
Claiming a Plot
/plot auto
- Claims and teleport you to the next available plot.
Optional
/plot claim
- Claims the current plot you're standing in. If you don't care where your plot is - they are all the same - just use /plot auto
.
Plot Permissions
You can only build on plots which you have claimed or which you have been given access to. By default, only the person who claimed a plot has access to build on that plot.
/plot add [player]
- Give [player] permission to build in the plot that you're standing on.
/plot remove [player]
- Revoke [player]'s build permissions in the plot that you're standing on.
Plot Expansion
Commands
/plot merge
- Uses the plot you're standing in and the one you're looking at to make on big plot. You must be the owner of both plots. This will not delete anything on either plot, it will only remove the wall between them.
Usage
If you have a really large build and need more space on a single plot, you can expand your plot. To do this, claim one ore more plots that are next to each other with /plot claim
. Then, look at the two plots you want to merge and type /plot merge
. This will tear down the wall between these plots and create one big plot. You can merge up to 4 plots together in any shape - a long line, a square, a rectangle, etc.
Clearing a Plot or Unclaiming a Plot
/plot clear
- Removes everything on a plot and sets it to it's default state, but does NOT unclaim the plot.
/plot delete
- Removes everything on a plate and sets it to it's default state AND unclaims the plot.
Plot Generation
Biomes
/plot set biome
- List all available biome types
/plot set biome [biome_type]
- Sets the plot you're standing in to that biome type.
Sometimes you need to logout and log back in for the changes to update client side.
Constructs
/plot set middle [block]
- Places a [block] block in the center of your floor so you know where it is.
/plot set floor [block]
- Sets the top ground layer (t=62) to be [block]. This will delete anything you have placed in this layer. The default block is grass_block
/plot set main [block]
- Sets the ground layers (y<62) to be [block]. This will delete anything you have placed underground. The default block is stone
.
/plot set air [block]
- Sets the above ground layers (y>62) to be [block]. This will delete anything you have placed above ground. By default this is just technically just air
blocks.
/plot set all [block]
- Sets all the blocks in your plot to be [block]. This will (obviously) delete anything you have placed.
/plot set border [block]
- Sets the border or fence around your plot to be [block]. By default the border block is purpur (purple).
/plot set wall [block]
- Places a "wall" around your plot. This only replaces the blocks below the "border" (y<63) at the edge of your plot.
/plot set outline [block]
- Caps your plot with a cube made of [block]. This only covers above the plot, it doesn't actually go below the ground. That's what /plot set wall [block]
is for.
Plot Flags
PlotSquared has a lot of flags which can be used to customize, protect, and control your plot environment. For anyone familiar with WorldGaurd or Towny plot controls, these flags work the same way.
/plot info
/plot flag info
- Show flags on the plot. (They do the same thing).
/plot flag list
- Gives a list of all the flags that can be set.
BooleanFlags
- Fags that can be set with a true / false value.
IntervalFlag
- Flags that can be set with a range of values; ex ...1 10
sets the interval to numbers 1 through 10.
GameModeFlag
- Flags that can be set with a gamemode as a value.
StringFlag
- Flags that can be set with a "sentence". These are mostly for decorative / labeling purposes and don't have dictated values.
LongFlag
- Flags that can be set with a really big number (-9,223,372,036,854,775,808 to 9,223,372,036,854,775,807)
/plot flag set [flag] [value]
- Set the value of [flag] to [value] on the current plot.
/plot flag add [flag] [value]
- Set the value of [flag] to [value] on the current plot. (Yes, it is the same as /plot set
)
Flag Descriptions
The official flag documentation is here, but it can be a bit vague at times. Here are all the flags and their usage as of PlotSquared 4.298.
Coming Soon: The flags