IGN: GhostPhilosopher
Position applied for: Assistant
Which time zone are you in: MST/MDT
How long have you played on the server overall (First time you joined): First login was back in 2013, introduced to the server by Pyro152
How long have you been an active user:
If you joined and stopped playing for a while, how long have you been back for?
Years of significant activity: Late 2013- Mid 2015, Mid 2019 - Now
Do you have any previous experience staffing online communities?: Yes but minimal, willing to learn and grow
Which [Bukkit] plugins are you familiar with? CoreProtect, WorldEdit, WorldGuard, Essentials, LuckPerms, TPPets
Please describe a contribution you've made to the PCN community that you think has had a positive impact. This could be a build project, a town, a shop, hosting regular game nights, helping other users, etc.
I try to help other users whenever I get the chance whether it be with the usage of commands, builds, or gathering resources. For a while, I hosted regular game nights with fellow player beignetboo in which we invited other members of the PCN community to play skribbl.io and SMP vanilla MC. In addition to this, I also do live piano performances for a few members of the community I'm closer with, usually once a week. I'm currently helping fellow user Yopal with escape room design and storyline as well as ideas for future ones.
If you were given full control over adding, changing, or removing something from PCN, what would you do? This could be a game mechanic, plugin, game mode, Discord channel, etc.
I'm currently happy with PCN as it is and as far as I see, no significant changes to PCN are actually needed. One suggestion I have, however, would be to implement a system for some of the resource channels on the discord server, namely, ideas, questions, and reports. I'm not sure how this could be achieved (even turning on slow mode may help) but the purpose would be to limit the amount of irrelevant content that ends up in those channels as they end up burying actual reports, questions, and ideas, something I have seen quite often.